Showing posts with label Digital Technologies. Show all posts
Showing posts with label Digital Technologies. Show all posts

Sunday, November 4, 2018

See saw is also being introduced as activities to encourage must do activities for studetn agency. This links to ourt behaviour plan and key competencies. It is also introduced to help students be more independent with using seesaw. This connc=ects to home.

Saturday, April 21, 2018

Digital Passport: designing and developing digital outcomes

Input
Processing
Output

Ideas - stop motion video lego, google maps for directions.

Great activities for the classroom too that I want to implement into the hub.

Digital Passport - Computational Thinking

Joined up for the new Digital Passport. Completing modules and putting into the calendar to try and keep up with this as well as Maori course.

Module 1

Computational Thinking

Introduce algorithms to students. So important for problem solving and could be a great quick write so integrate writing as well as to use the Steam room.

Use task shown in the video. Also great for directionality/maths Measurement Objectives "Make and
talk about" Level 1. Geometry too position and orientation.

Teach sequence: Solving problems and designing systems that lead to outcomes.

Implement Scratch:

Apply and introduce 'debugging' -
This  helps us locate problems, make updates, and test if our solution is correct

Here’s how to solve the ‘hyper problem’ of interrupted learning

  Link to article I think key is the quote " also are manageable for teachers, and ultimately reduce teacher load, not increase it....